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System:Schooling (Character Generation)

The Steam Elephants roleplaying game

Character generation for Steam Elephants is entirely design-driven - your choices build your character stats and background, and there are no dice rolls or chance involved. Some choices may require discussion with the GM; there should be a note where that's the case.

Work through the tabs below from left to right to build and learn about your character:

Characters start with 21 Schooling points, which may be thought of as the Age of Majority if you wish, but there's nothing to prevent you being older. If your character concept involves being younger, discuss it with the GM.

Schooling points are the start that a character has in life, and can be spent on purchasing Qualities or Skills. All characters are equal in the amount of Schooling they have, but it's not necessarily ''formal'' schooling; depending on choices at character generation, it might represent experience in the school of hard knocks, or the benefits of a privileged childhood.

Schooling points only exist at character generation time. Each Schooling point unspent at Character Generation converts into 2 Experience points for future use. Although converting Schooling points into Experience points can keep a character flexible, Qualities can never be improved after Character Generation, and it is more expensive and difficult to learn or improve Skills.

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